I like how if I die too much the spikes top working 5/5 in frustration and unfairness!
Tough 2D platformer that breaks a lot of unwritten design rules/assumptions I've held for years.
'Breaker' was made for the "Game Breaker's Toolkit Jam", in which the goal is to make the worst game possible. I decided to try to look at the various rules I have begun to follow over the years when it comes to making games. I follow these rules so my games won't be bad, but maybe I'm wrong. So here I try to break them to challenge my assumptions.
I'm pretty sure if you can beat level 1 you can beat the entire game if you have enough patience.
Use arrow keys to move. You'll learn about other controls while playing the game.
Extract the zip